
#8GB VS 16GB RAM MAC DOWNLOAD#
In special circumstances I get over 20 hours (not actually using the laptop, just having it download updates and turning on the screen to check status). I get 10-12 hours out of typical use with my 13.1" MBP, but under half that just doing simple things in Unity (recompiling scripts fairly often). You can play video all day (maybe not HEVC!), but Unity will really drain the battery, even just sitting in the editor. With Unity running, far less than any of the other programs alone. Send and receive SMS through the laptop if the phone is nearby, move projects you're working on between mobile and desktop versions of apps, in addition to the stuff you can already do (calendar sharing and all that). You'll be able to shift tasks between your phone and your laptop. I keep my laptop screen around 2-5 pips out of 16 most of the time, brighter as needed on rare occasions. Activity Monitor stats tell me they didn't exaggerate the usefulness of this. Anything using OpenGL or Metal should also be basically running in headless mode when its window is fully obscured. Chrome is notorious for being a hog, so it would be detrimental to your battery life in its current iteration. The number of webpages don't matter in Safari at least, as it shuts down inactive browser tabs (or at least the latest beta does). The cable for the charger on MacBooks is ridiculously long, so it won't usually be an issue if you're near power. These special circumstances were even while running Linux VMs. Click to expand.With Unity running, far less than any of the other programs alone.
